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2020

CONFERENCE PROCEEDINGS

  • Deshpande, M., Sauda, E., and Maher, M. (2020). Towards Co-Build: An Architecture Machine for Co-Creative Form-Making. In Proceedings of the 2020 International Conference on Computational Creativity (ICCC ’20).
  • Kumar, M., Long, D., and Magerko, B. (2020). Creativity Metrics for a Lead-and-Follow Dynamic in an Improvisational Dance Agent. In Proceedings of the 2020 International Conference on Computational Creativity (ICCC ’20).
  • Liu, L., Long, D., and Magerko, B. (2020). “MoViz: A Visualization Tool for Comparing Motion Capture Data Clustering Algorithms”. Accepted to Proceedings of the 2020 International Conference on Movement and Computing (MOCO 2020).
  • Long, D., McKlin, T., Weisling, A., Martin, W., Blough, S., Voravong, K., and Magerko, B. (2020). “Out of Tune: Discord and Learning in a Music Programming Museum Exhibit”. In to Proceedings of the 2020 ACM Conference on Interaction Design and Children (IDC 2020). (PDF)
  • Long, D. and Magerko, B. 2020. “What is AI Literacy? Competencies and Design Considerations”. In Proceedings of the 2020 ACM Conference on Human Factors in Computing Systems (CHI 2020). (PDF).
  • Smith, J., Truesdell, E.J.K., Freeman, J., Magerko, B., Boyer, K.E.,  and McKlin, T. 
    (2020). “Modeling Music and Code Knowledge to Support a Co-creative AI Agent in Education”. In Proceedings of the 21st International Society for Music Information Retrieval Conference (ISMIR 2020).

JOURNAL PUBLICATIONS

  • Wanzer, D., McKlin, T., Freeman, J., Magerko, B., Lee, T. 2020. “Promoting Intentions to Persist in Computing: An Examination of Six Years of the EarSketch Program.” Computer Science Education. (PDF)

WORKSHOP PAPERS

  • Magerko, B. and Long, D. Why Don’t Computers Improvise With Us? Accepted to the Workshop on Artificial Intelligence for HCI at the 2020 ACM Conference on Human Factors in Computing Systems (CHI). (PDF)

DEMO PAPERS

  • Long, D., Liu, L., Gujrania, S., Naomi, C. and Magerko, B. Visualizing Improvisational Strategies in LuminAI, an AI Partner for Co-Creative Movement Improvisation. Accepted to the 2020 ACM Conference on Movement and Computing (MOCO).

2019

CONFERENCE PROCEEDINGS

  • Bin, A., Bui, C., Genchel, B., Sali, K., Magerko, B., Freeman, J. 2019. “From the Museum to the Browser: Translating a Music-Driven Exhibit From Physical Space to a Web App.” In Proceedings of the 2019 Web Audio Conference (WAC 2019). (PDF)
  • Liu, L., Long, D., Gujrania, S., Magerko, B. 2019. “Learning Movement through Human-Computer Co-Creative Improvisation”. In Proceedings of the October 2019 ACM Conference on Movement and Computing (MOCO 2019). (PDF)
  • Long, D., Jacob, M., Magerko, B. “Designing Co-Creative AI for Public Spaces.” In Proceedings of the June 2019 ACM Conference on Creativity and Cognition. (PDF)
  • Long, D., McKlin, T., Weisling, A., Martin, W., Guthrie, H., Magerko, B. 2019. “Trajectories of Physical Engagement and Expression in a Co-Creative Museum Installation.” In Proceedings of the June 2019 ACM Conference on Creativity and Cognition. (PDF)
  • McKlin, T., Wanzer, D., Lee, T., Magerko, B., Edwards, D., Grossman, S., Freeman, J. 2019. “Implementing EarSketch: Connecting Classroom
    Implementation to Student Outcomes.” In Proceedings of the 50th ACM Technical Symposium on Computer Science Education (SIGCSE ’19), pp. 634-640. (PDF)
  • McKlin, T., Lee, T., Wanzer, D., Magerko, B., Edwards, D., Grossman, S., Bryans, E., Freeman, J. 2019. “Accounting for Pedagogical Content Knowledge in a Theory of Change Analysis.” In Proceedings of the 2019 ACM Conference on International Computing Education Research (ICER ’19), pp. 157-165. (PDF)
  • Smith, J., Jacob, M., Freeman, J., Magerko, B., McKlin, T. 2019. Combining Collaborative and Content Filtering in a Recommendation System for a Web-based DAW. In Proceedings of the 2019 Web Audio Conference (WAC 2019). (PDF)

WORKSHOP PAPERS

  • Gujrania, S., Long, D., Magerko, B. 2019. “Moving in Virtual Space: A Laban-inspired Framework for Procedural Animation.” In Proceedings of the Experimental AI in Games Workshop (EXAG) at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE ’19) (PDF)

  • Jacob, M., Freeman, J., Magerko, B. 2019. “Towards a Hybrid Recommendation System for a Sound Library.” In Proceedings of the 2nd Workshop on Intelligent Music Interfaces for Listening and Creation at the 2019 International Conference on Intelligent User Interfaces (MILC 2019). (PDF)

DISSERTATIONS

  • Jacob, M. 2019. “Improvisational Artificial Intelligence for Embodied Co-creativity.” Dissertation. (PDF)

JOURNAL PUBLICATIONS

  • Freeman, J., Magerko, B., Edwards, D., McKlin, T., Lee, T., Moore, R. “EarSketch: Engaging Broad Populations in Computing Through Music.” 2019. Communications of the ACM. 62(9), pp. 78-85. (PDF)

2018

CONFERENCE PROCEEDINGS

  • Jacob, M., Magerko, B. 2018. Creative Arcs in Improvised Human-Computer Embodied Performances. In Proceedings of Foundations of Digital Games (FDG ’18). (PDF)
  • Long, D., Guthrie, H., Magerko, B. 2018. “Don’t Steal My Balloons: Designing for Musical Adult-Child Ludic Engagement.” In Proceedings of the 17th ACM Conference on Interaction Design and Children. (PDF)
  • McKlin, T., Magerko, B., Lee, T., Wanzer, D., Edwards, D., Freeman, J. 2018. “Authenticity and Personal Creativity: How EarSketch Affects Student Persistence.” In Proceedings of the 49th ACM Technical Symposium on Computer Science Education (SIGCSE ’18). (PDF)
  • Siva, S., Im, T., McKlin, T., Freeman, J., Magerko, B. 2018. “Using Music to Engage Students in an Introductory Undergraduate Programming Course for Non-Majors.” In Proceedings of the 49th ACM Technical Symposium on Computer Science Education (SIGCSE ’18). (PDF)

WORKSHOP PAPERS

  • Long, D., Bin, A., Magerko, B. 2018. “Parent-Child Musical Co-Creation with Tangible and Embodied Interfaces”. Presented at the Rethinking Children’s Co-creation Processes beyond the Design of TUIs Workshop at the 17th ACM Conference on Interaction Design and Children (IDC 2018). (PDF)

JOURNAL PUBLICATIONS

  • Xambó, A., Roma, G., Shah, P., Tsuchiya, T., Freeman, J., Magerko, B. 2018. “Turn-taking and Online Chatting in Remote and Co-located Collaborative Music Live Coding.” Journal of the Audio Engineering Society. 66(4), pp. 253-266.

2017

CONFERENCE PROCEEDINGS

  • Davis, N., Singh, K.Y., Hsiao, C.-P., Lin, B., Magerko, B. 2017. Quantifying Interaction Dynamics in Co-Creation. In Proceedings of the 11th Conference on Creativity and Cognition.
  • Jacob, M. 2017. Towards Lifelong Interactive Learning for Open-ended Embodied Narrative Improvisation. In Proceedings of ACM Creativity and Cognition (C&C ’18), Graduate Student Symposium (Singapore ’17). (PDF)
  • Jacob, M. 2017. Towards Lifelong Interactive Learning for Open-ended Co-creative Embodied Narrative Improvisation. In Proceedings of ACC International Conference on Computational Creativity (ICCC ’17), Doctoral Consortium (Atlanta, USA June ’17). (PDF)
  • Long, D., Jacob, M., Davis, N., and Magerko, B. 2017. Designing for Socially Interactive Systems. In Proceedings of the 11th Conference on Creativity and Cognition(PDF)
  • Long, D., Gupta, S., Anderson, J.B., and Magerko, B.The Shape of Story: Semiotic Artistic Visualization of a Communal Storytelling Experience.” Accepted to the Interactive Narrative Technologies workshop at the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE ’17). (PDF)
  • Singh, K.Y., Davis, N., Hsiao, C.-P., Macias, R. Lin, B., Magerko, B. 2017. Unified Classification and Generation Networks for Co-Creative Systems. In Proceedings of the International Conference of Computational Creativity (ICCC ‘17). (PDF)
  • Xambó, A., Shah, P., Roma, G., Freeman, J., Magerko, B. 2017. Turn-taking and Chatting in Collaborative Music Live Coding. In Proceedings of the Audio Mostly 2017 Conference. London. (PDF)
  • Xambó, A., Roma, G., Shah, P., Freeman, J., Magerko, B. 2017. Computational Challenges of Co-creation in Collaborative Music Live Coding: An Outline. In 2017 Co-Creation Workshop at the International Conference on Computational Creativity. Atlanta, GA, USA. (PDF)
  • Xambó, A., Drozda, B., Weisling, A., Magerko, B., Huet, M., Gasque, T. and Freeman, J. 2017. Experience and Ownership with a Tangible Computational Music Installation for Informal Learning. In Proceedings of the Tangible, Embedded, and Embodied Interaction Conference, Yokohama, Japan (pp. 249–252). (PDF)
  • Winston, L., and Magerko, B. 2017. Turn-Taking with Improvistational Co-Creative Agents. In Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE ’17). (PDF)

2016

CONFERENCE PROCEEDINGS

  • Davis, N., Hsiao, C.-Pi., Yashraj Singh, K., Li, L., & Magerko, B. 2016. Empirically Studying Participatory Sense-Making in Abstract Drawing with a Co-Creative Cognitive Agent. In Proceedings of the 21st International Conference on Intelligent User Interfaces (pp. 196–207). (pdf)
  • Davis, N., Hsiao, C.-P., Singh, K.Y., Magerko, B. 2016. Co-Creative Drawing Agent with Object Recognition. To appear in Proceedings of the 12th Conference on Artificial Intelligence and Interactive Digital Entertainment.
  • Singh, K.Y., Davis, N., Hsiao, C.-P., Jacob, M., Patel, K., Magerko, B. 2016. Recognizing Actions in Motion Trajectories using Deep Neural Networks. To appear in Proceedings of the 12th Conference on Artificial Intelligence and Interactive Digital Entertainment. (pdf)
  • Xambó, A., Freeman, J., Magerko, B., Shah, P. 2016. Challenges and New Directions for Collaborative Live Coding in the Classroom. In International Conference of Live Interfaces (ICLI 2016). Brighton, UK. (pdf)

2015

BOOK CHAPTERS
  • Davis, N., Hsiao, C.-P., Popova, Y., & Magerko, B. 2015. An Enactive Model of Creativity for Computational Collaboration and Co-creation. In Creativity in the Digital Age (pp. 109–133). Springer. (pdf)

CONFERENCE PROCEEDINGS

  • Davis, N. 2015. An Enactive Approach to Facilitate Interactive Machine Learning for Co-Creative Agents. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (pp. 345–346). (pdf)
  • Freeman, J., Magerko, B., Edwards, D., Moore, R., McKlin, T., Xambó, A. 2015. EarSketch: A STEAM Approach to Broadening Participation in Computer Science Principles. In Proceedings of the IEEE Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT ’15). Charlo e, NC. pp. 109–110. (pdf)
  • Davis, N., Hsiao, C.-P., Singh, K. Y., Li, L., Moningi, S., & Magerko, B. 2015. Drawing Apprentice: An Enactive Co-Creative Agent for Artistic Collaboration. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (pp. 185–186). (pdf)
  • Davis, N., Comerford, M., Jacob, M., Hsiao, C.-P., & Magerko, B. 2015. An Enactive Characterization of Pretend Play. In Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (pp. 275–284). (pdf)
    • – Received Best Student Paper Award
  • Jacob, M., and Magerko, B. (2015).  “Interaction-based Authoring for Scalable Co-creative Agents.”  In the Proceedings of the Sixth International Conference on Computational Creativity (ICCC), Park City, UT, 8 pgs. (pdf)

2014

CONFERENCE PROCEEDINGS

  • Jason Freeman, Brian Magerko, Tom McKlin, Mike Reilly, Justin Permar, Cameron Summers, and Eric Fruchter. (2014).  “Engaging Underrepresented Groups in High School Introductory Computing through Computational Remixing with EarSketch” in the Proceedings of SIGCSE 2014, Atlanta, GA, 6 pgs. (pdf)
  • Brian Magerko, Justin Permar, Mikhail Jacob, Margeaux Comerford, Justin Smith (2014). “An Overview of Computational Co-creative Pretend Play with a Human.” In the Proceedings of the Playful Characters workshop at the Fourteenth Annual Conference on Intelligent Virtual Agents (IVA 2014), Boston, MA, 6 pgs. (pdf)
  • Nicholas Davis, Yanna Popova, Ivan Sysoev, Chih-Pin Hsiao, Dingtian Zhang, Brian Magerko, “Building Artistic Computer Colleagues with an Enactive Model of Creativity.” In the Proceedings of the Fifth International Conference on Computational Creativity (ICCC 2014), Ljubljana, Slovenia, 8 pgs. (pdf)

2013

CONFERENCE PROCEEDINGS

  • Jacob, M., Coisne, G., Gupta, A., Sysoev, I., Verma, G., and Magerko, B. (2013).  “Viewpoints AI.”  In the Proceedings of the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Boston, MA, 7 pgs. (pdf)
  • Jacob, M., Zook, A., and Magerko, B. (2013).  “Viewpoints AI: Procedurally Representing and Reasoning about Gestures.”  In the Proceedings of DiGRA 2013, Atlanta, GA, 15 pgs. (pdf)
  • Magerko, B., Freeman, J., McKlin, T., McCoid, S., Jenkins, T., and Livingston, E. (2013).  “Tackling Engagement in Computing through Computational Remixing.”  In the Proceedings of SIGCSE 2013, Denver, CO, 6 pgs.
  • Permar, J., and Magerko, B. (2013) “A Conceptual Blending Approach to the Generation of Cognitive Scripts for Interactive Narrative”. Proceedings of the 6th AAAI Workshop on Intelligent Narrative Technologies, Boston, MA, 2013. (pdf)

JOURNAL PUBLICATIONS

  • Hodhod, R. Magerko, B., and Gawish, M.  (2013).  “Pharoah: Context-Based Structural Retrieval of Cognitive Scripts.”  International Journal of Information Retrieval Research. 2(3): pp. 58-70.
  • Lee, Yu-Hao, Heeter, C., Magerko, B., and Medler, B. (2013).  “Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning.”  Games and Culture.  8(4): pp 238-258. (link)
  • McCoid, S., Freeman, J., Magerko, B., Michaud, C., Jenkins, T., McKlin, T., and Kan, H. (2013). “EarSketch: An Integrated Approach to Teaching Introductory Computer Music.”  Organised Sound, 39 pgs.

2012

CONFERENCE PROCEEDINGS

  • Hodhod, R. and Magerko, B. (2012). “Reaching Cognitive Consensus with Improvisational Agents.” In the Proceedings of the Eight Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Palo Alto, CA, 6 pgs. (pdf)
  • Hodhod, R., Piplica, A., and Magerko, B. (2012). “A Formal Model of Shared Mental Models for Computational Improvisational Agents.” In the Proceedings of the Twelth Annual Conference on Intelligent Virtual Agents, Santa Cruz, CA, 6 pgs. (pdf)
  • Magerko, B. and O’Neill, B. (2012).  Formal Models of Western Films for Interactive Narrative Technologies. Workshop on Computational Models of Narrative, Istanbul, Turkey, 8 pgs. (pdf)
  • Piplica, A., DeLeon, C., and Magerko, B. (2012). “Full-Body Gesture Interaction with Improvisational Narrative Agents.” In the Proceedings of the Twelth Annual Conference on Intelligent Virtual Agents, Santa Cruz, CA, 2 pgs. (pdf)

JOURNAL PUBLICATIONS

  • Lee, Y., Heeter, C., Medler, B., Magerko, B. (2012). Gaming Mindsets: Implicit Theories in Serious Game Learning.  Cyberpsychology, Behavior, and Social Networking, 15(4): 190-194. Selected by Editor-in-Chief as a featured article.

BOOK CHAPTERS

  • Lee, Y., Heeter, C., Magerko, B., Medler, B. (2012). Six of One, Half a Dozen of the Other: Meaningful Metrics for Comparing Player Processes and Outcomes Within and Across Games.  Game Telemetry and Metrics: Maximizing the Value of Player Data, eds. El-Nasr, M. Drachen, A., Canossa, A., and Isbister, K.
  • Magerko, B. (2012). Interactive Drama. Oxford Encyclopedia of Digital Textuality. Ed. Ryan, M., 4 pgs.
  • Magerko, B. (2012). Games and Education. Oxford Encyclopedia of Digital Textuality. Ed. Ryan, M., 4 pgs.
  • Magerko, B. (2012). Studying Humans to Inform Interactive Narrative Technology. Creativity and Rationale: Enhancing Human Experience By Design.  Ed. Carroll, J., 8 pgs.
  • Magerko, B. (2012).  A Computationally Motivated Approach to Cognition Studies in Improvisation. Oxford Handbook of Critical Improvisation Studies, 8 pgs

2011

CONFERENCE PROCEEDINGS

  • Brisson, A., Magerko, B., and Paiva, A. (2011). A Computational Model for Finding the Tilt in an Improvised Scene. In the Proceedings of the 4th International Conference on Interactive Digital Storytelling, Vancouver, Canada.
  • Brisson, A., Magerko, B., and Paiva, A. (2011). Tilt Riders: Improvisational Agents Who Know What the Scene is About. In the Proceedings of the 11th International Conference on Intelligent Virtual Agents, Reykjavik, Iceland. (pdf)
  • Fuller, D. and Magerko, B. (2011). Shared Mental Models in Improvisational Theatre. In the Proceedings of the 8th ACM Conference on Creativity and Cognition, Atlanta, GA. (pdf).
  • Heeter, C., Lee, Y., Medler, B. and Magerko, B. (2011). Beyond Player Types: Gaming Achievement Goals. SIGGRAPH, Vancouver, BC. (pdf)
  • Magerko, B., DeLeon, C., and Dohogne, P. (2011). Digital Improvisational Theatre: Party Quirks. In the Proceedings of the 11th International Conference on Intelligrnt Virtual Agents, Reykjavik, Iceland. (pdf)
  • Magerko, B., Dohogne, P., and DeLeon, C. (2011). Employing Fuzzy Concepts for Digital Improvisational Theatre. In the Proceedings of the Seventh Annual AI and Interactive Digital Entertainment Conference, Palo Alto, CA. (pdf)
  • Magerko, B., Dohogne, P. and Fuller, D. (2011). Shared Mental Models in Improvisational Digital Characters. In the Proceedings of the 2nd International Conference on Computational Creativity, Mexico City, Mexico. (pdf)
  • Magerko, B., Deen, J., Idnani, A., Pantalon, M. and D’Onofrio, G. (2011). Dr. Vicky: A Virtual Coach for Learning Brief Negotiated Interview Techniques for Treating Emergency Room Patients. In the Proceedings of AAAI 2011 Spring Symposium on AI and Health Communication, Palo Alto, CA. (pdf)
  • O’Neill, B., Piplica, A., Fuller, D., and Magerko, B. (2011). A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions. In the Proceedings of the 4th International Conference on Interactive Digital Storytelling, Vancouver, Canada. (pdf)
  • Zook, A., Magerko, B., and Riedl, M. (2011). Formally Modeling Pretend Object Play. In the Proceedings of the 8th ACM Conference on Creativity and Cognition, Atlanta, GA. (pdf).
  • Zook, A., Riedl, M. and Magerko, B. (2011). Understanding Human Creativity for Computational Play. In the Proceedings of the 2nd International Conference on Computational Creativity, Mexico City, Mexico. (pdf)

JOURNAL PUBLICATIONS

  • Medler, B. and Magerko, B. (2011). Analytics of Play: Using Information Visualization and Gameplay Practices for Visualizing Video Game Data. Parsons Journal for Information Mapping, 3(1). (pdf)

BOOK CHAPTERS

  • Magerko, B. (2011). Applying Design Concepts from Ra to Digital Games. Tabletop: Analog Game Design.  Ed. Davidson, D., ETC Press, Pittsburgh, PA, 5 pgs.

2010

CONFERENCE PROCEEDINGS
  • Baumer, A. and Magerko, B. An Analysis of Narrative Moves in Improvisational Theatre. In the Proceedings of the Third International Conference on Interac0tive Digital Storytelling, Edinburgh, UK. (pdf)
  • Fuller, D. and Magerko, B. (2010). Shared Mental Models in Improvisational Performance. Workshop on Intelligent Narrative Technologies at the Foundations of Digital Games Conference, Monterey, CA, June 18, 2010. (pdf)
  • Heeter, C., Lee, Y., Magerko, B. and Medler, B. (2010). Impacts of Forced Serious Game Play on Vulnerable Subgroups. Meaningful Play, East Lansing, MI. Top Paper Award. (pdf)
  • Kim, T., Hong, H., and Magerko, B. (2010). Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness. The Fifth International Conference on Persuasive Technology. (pdf)
  • Magerko, B. Fiesler, C., and Baumer, A. (2010). Fuzzy Micro-Agents for Interactive Narrative. In the Proceedings of the Sixth Annual AI and Interactive Digital Entertainment Conference, Palo Alto, CA. (pdf)
  • Magerko, B., Fiesler, C., Baumer, A., and Fuller, D. (2010). Bottoms Up: Improvisational Micro-Agents. In the proceedings of the 3rd Workshop on Intelligent Narrative Technologies at the Foundations of Digital Games Conference, Monterey, CA, June 18, 2010. (pdf)
  • Medler, B. and Magerko, B. (2010). The Implications of Improvisational Acting and Role-Playing on Design Methodologies. In the Proceedings of the 28th ACM Conference on Human Factors in Computing Systems (CHI), Atlanta, Ga. (pdf)
JOURNAL PUBLICATIONS
  • Magerko, B. (2010) The Potential for Scientific Collaboration in Virtual Ecosystems. Learning Media and Technology: Special Issue on Learning in Virtual Worlds, 3(2), pp. 243-248. (pdf)
BOOK CHAPTERS
  • Magerko, B., Heeter, C., and Medler, B. Different Strokes for Different Folks: Tapping Into the Hidden Potential of Serious Games. Gaming and Cognition: Theories and Perspectives from the Learning Sciences. Ed. van Eck, R., IGI Global, Hershey, PA., pp. 255-280. (pdf)

2009

CONFERENCE PROCEEDINGS
  • Baumer, A. and Magerko, B. (2009). Narrative Development in Improvisational Theatre. In the Proceedings of the 2nd International Conference on Interactive Digital Storytelling, Guimarães, Portugal, pp. 140-151. (pdf)
  • Kim, T., Hong, H., and Magerko, B. (2009). Coralog: Use-Aware Visualization Connecting Human Micro-Activities to Environmental Change.CHI, Boston, MA. (pdf)
  • Magerko, B., Manzoul, W., Riedl, M., Baumer, A., Fuller, D., Luther, K., and Pearce, C. (2009). An Empirical Study of Cognition and Theatrical Improvisation. In the Proceedings of ACM Conference on Creativity and Cognition, Berkely, CA. (pdf)
JOURNAL PUBLICATIONS

  • Heeter, C., Magerko, B., Medler, B., and J. Fitzgerald. (2009). Game design and the challenge-avoiding Self-Validator player type. International Journal of Games and Computer-Mediated Simulations, 1(3), pp. 53-67. (pdf)

2008

CONFERENCE PROCEEDINGS
  • Heeter, C., Magerko, B., Medler, B. and Fitzgerald, J. (2008). Game Design and the Challenge-Avoiding Impression Manager Player Type. MeaningfulPlay, East Lansing, MI. October 2008. (pdf)
  • Magerko, B., Heeter, C., Medler, B., and Fitzgerald, J. (2008). Intelligent Adaptation of Digital Game-Based Learning. FuturePlay. Toronto, ON. (pdf)
  • Magerko, B. and Riedl, M. What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre. Papers from 5th International Joint Workshop on Computational Creativity. Madrid, ES. 2008. (pdf)
  • Medler, B. (2008). Using Recommendation Systems to Adapt Gameplay. Meaningful Play. East Lansing, MI. October 2008. (pdf)
  • Medler, B. (2008). Contrasting Player Conflicts in Digital Games and Board Games. Meaningful Play. East Lansing, MI. October 2008. (pdf)
  • Medler, B., Fitzgerald, J., Magerko, B. (2008). Using Conflict Theory to Model Complex Societal Interactions. Future Play. East Toronto, ON, Canada. November 2008. (pdf)
BOOK CHAPTERS
  • Magerko, B. The Future of Digital Game-Based Learning. Handbook of Effective Electronic Gaming in Education. Ed. Ferdig, R., IGI Global, Hershey, PA., pp. 1274-1288. (pdf)

2007

CONFERENCE PROCEEDINGS
  • Eitelman, S., Magerko, B., Holt, L., and Stensrud, B. Questions and Issues in Developing a Modular Narrative Learning Environment. Papers from the 2nd Workshop on Narrative Learning Environments in conjunction with the 13th Artificial Intelligence in Education conference, 2007. Marina del Rey, California. (pdf)
  • Magerko, B. A Comparative Analysis of Story Representations for Interactive Narrative Systems. 3rd Annual Artificial Intelligence for Interactive Digital Entertainment Conference, 2007. Marina del Rey, California. (pdf)
  • Magerko, B. Measuring Dramatic Believability. In Artificial Intelligence and Interactive Entertainment: Papers from the 2007 AAAI Fall Symposium, 2007. Menlo Park, CA. (pdf)
  • Pita, J., Magerko, B. and Brodie, S. TRUE STORY: Dynamically Generated, Contextually Linked Quests in Persistent Systems. FuturePlay, Toronto, ON, 2007. (pdf)
JOURNAL PUBLICATIONS
  • Magerko, B. Evaluating Preemptive Story Direction in the Interactive Drama Architecture. Journal of Game Development, 2(3), 2007. (pdf)

2006

CONFERENCE PROCEEDINGS
  • Flowers, A. Magerko, B., and Mishra, P. Gamemasters and Interactive Story: A Categorization of Storytelling Techniques in Live Roleplaying. Futureplay, 2006. London, Ontario. (pdf)
  • Magerko, B., Stensrud, B., and Holt, L. Bringing the Schoolhouse Inside the Box – A Tool for Engaging, Individualized Training. 25th Army Science Conference, 2006. Orlando, FL. (pdf)
  • Medler, B. and Magerko, B. Scribe: A General Tool for Authoring Interactive Drama. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, 2006. Darmstadt, DE, pp. 139-150. (pdf)
  • Mosher, B. and Magerko, B. Personality Templates and Social Hierarchies Using Stereotypes. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, 2006. Darmstadt, DE, pp. 207-218. (pdf)
BOOK CHAPTERS
  • Magerko, B. Intelligent Story Direction in the Interactive Drama Architecture, AI Game Programming Wisdom, ed. Rabin, S., Charles River Media, Volume 3, 2006.

2005

CONFERENCE PROCEEDINGS
  • Magerko, B. Story Representation and the Interactive Drama. 1st Annual Artificial Intelligence for Interactive Digital Entertainment Conference, 2005. Marina del Rey, California. (pdf)
  • Magerko, B., Wray, B., Holt, L., and Stensrud, B. Improving Interactive Training through Individualized Content and Increased Engagement. I/ITSEC, 2005. Orlando, FL. (pdf)